You may think you've had family game night, but you haven't had family game night unless you've squared off against wife and daughter in Disney Princess Spinning Wishes Game.
I was at a decided disadvantage before we even laced 'em up. Obviously, I didn't have the right equipment to play this game. Hey, guttermind, I'm talking about cognitive equipment! The game's box subtley states the only requirement for this game is that one has reached the age of four. It doesn't say anything to warn people who have glitter allergies, people who have an aversion to pink and purple blends, people who do not have a degree in quantum mechanics, or people who have mastered logic.
So the other night YHWH, Killer and I plopped down on the living room floor to play this soon-to-be-classic from Milton Br...er..Hasbro. When you play with Killer there are certain guidelines to follow when selecting a venue for game play: the play site must have an unobstructed path to the restroom to accomodate the frequent diversionary trips when it isn't her turn; the play site must be removed from the line of site of Barbies, Polly Pockets, etc. so as not to tempt her during the times when it isn't her turn (this also prevents cross-species interaction between brands; before long Polly Pocket would be introducing herself to Snow White and they would go to lunch to get to know each other better and then I would be called on to orchestrate the remaining three princesses and provide dialogue for their resentful vitriole at having been dumped for that little blonde b**** so that Polly and Snow could return and they would all make up and be BFF); finally, the play site must also be on the floor (this is so she can drape herself off the furniture or stand up and do a couple of karate moves when it isn't her turn.
The game requires extensive assembly, including a large sheet of small stickers which have to be applied to a number of small pieces. YHWH began reading the instructions while I placed the stickers on the die, markers and wish-spinner. The directions made no sense when read aloud. I assumed this was because I was distracted by the impossibility of determining where each sticker went or maybe the translation from Chinese was outsourced to India, but when I finally hit the wall and snatched the rule book from YHWH's hands, I realized the reason is that it was all written in princess lingo. Normally, I process rules with my left brain, but once I switched over it began to sink in. I just had no precognition of the Ray of Enchanting Light. Now I do.
One of the first mistakes I made was assuming that Disney Princess Spinning Wishes Game was in fact the same as Pretty Pretty Princess Game or any of the myriad other girl games I have played in which competition has been very carefully excised from the experience. Most girl games lead you on some labryinthine chase through a disorienting emotional...oh wait, that's real life. Therefore, I did not formulate a strategy to trounce my opponents. And let me just stop right here to announce I never 'let' anyone win. No quarter asked and none given. No victory is too cheap. Likewise, I also did not try and size up my opponents' strategies, although I knew YHWH would do what she could to enable Killer and I to somehow share a victory and Killer would cheat like a dog to win.
Here's how the game works. Four princes have hidden a gift for each of their princesses in one of four castle towers. Each princess leaves her Rapunzel-like encampment in a tower and parades Gideon-like around the castle wall until she accomplishes her task of getting her three wishes granted. This is done by spinning the wheel with a mesmerizing spiral lightning sticker until a wish lands within your Ray of Enchanting Light which emanates from below the wheel in the color corresponding to your princess' dress. The wishes are on little stands and they rise like pillars out cavities in the wheel. This is important because when you get down to the last wish or two, you have to understand centrifugal force (which I don't) in order to retrieve it because it always lands opposite you when the wheel stops. This fact adds about thirty minutes to the game. Once a princess has her wishes, she enters the castle and walks around inside it looking at all the presents until she finds the one intended for her by her prince.
I'm constantly criticized for thinking too much, and this was no exception. I still haven't come to grips with the unwieldy name. It seems like it should be Disney's Princesses' Spinning Wishes Game, but since the majority of the target market lisps from lack of front teeth, I guess I see why they sacrificed proper grammar for a less humiliating pronunciation. A lot of my overthinking, though, had to do with the lack of symmetry. That always bothers me. Take a gander at the game board:
You can see the Ray of Enchanting Light coming out from under the wheel, but only the blue light from Cinderella's ray bathes her castle in a glow. Also, the two gray miss-a-turn spaces are on the same half of the board and there are only three wish spaces on that side as opposed to five on the other, so Belle in her yellow castle has a statistically greater chance of going home empty-handed - probably because she was originally trailer trash unlike the high-born others. All the castle gates have spires, but only one set of towers does.
And then there are the philosophical questions. Why do your wishes have to be material objects? Why not an end to starvation, global domination, or a declining teen birthrate? Why are all four couples in one castle? Why is Snow White's gift from her prince an apple when the others get glass slippers, a gold crown and a rose? Hasn't Snow had enough of apples already? And if I'm anyone but Sleeping Beauty, I'm making off with crown. Screw the rose.
The good thing about thinking too much is that you can always find a way to rationalize. I finally just told myself it's only a game. It's not whether you win or lose, blah, blah, blah. After I relaxed, I then proceeded on two victorious marched through the magical kingdom. The first was a dramatic thriller in which Sleeping Beauty and I snatched victory on the final roll before Killer opened her prince's gift. Then Cinderella and I romped on the next game.
So here I sit undefeated in Disney Princess Spinning Wishes Game. I wish I could say the same for my college bowl pool. Makes me long for a glittery die roll.
Friday, December 29, 2006
When Doves Cry
Labels:
Cinderella,
games,
girls,
logic,
princesses,
Sleeping Beauty,
Snow White,
thinking too much,
wishes
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3 comments:
I could barely get through this post.
It's probably good I only have sons.
In my gaming experience, Trivial Pursuit has an uncanny ability to extract & foster arrogance from Tex's otherwise humble Hubbo. It also draws out the arrogance (vindication via knowledge) from Tex's other son (let's call him Eddie van Wittgenstein). And nothing gives me greater pleasure than summarily dismantling EVW at
Totally 80's Trivial Pursuit.
Thanks for introducing us to Scattergories. I'll never forget Itchy Fingers, the Bouncing Chickpeas, Inky Black Grapes, and ICBMs. Hilarious!
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